Patheos

BuddhistCatholicContemplativeEvangelicalGeneral ChristianHinduJewishLatter-day SaintMuslimNew VisionsProgressive Christian

Beliefs

Topics

Columnists

Resource Library

Research Tools

Video

Podcasts

Thought Readers

Faith In Media Tracker

Newsletters

Ad-Free & Subscriber Log-In Subscription Support

Patheos

Ad-Free & Subscriber Log-In Subscription Support

Follow Patheos Patheos on Facebook Patheos on YouTube

Summa This, Summa That

Cyan’s Back!

Last updated on: January 16, 2015 at 1:08 pm   by Joseph Susanka

Cyan’s Back! 2015-01-16T13:08:33-07:00 Joseph Susanka

LOGO Patheos Explore the world's faith through different perspectives on religion and spirituality! Patheos has the views of the prevalent religions and spiritualities of the world.

I don’t have a lot of  teenage memories. In fact, as I’ve surely remarked/lamented before, I don’t have a lot of memories from any stage in my life. But of the few I do have, some of the fondest are the laughter-filled hours my siblings and I spent gathered around the computer playing adventure games.

I’m not quite sure how we managed to transform single-player games into such a group activity, but we did. “The Gaming Hour” became a bit of a pre-dinner ritual, actually — a wild and wonderful domestic touchstone, where we all milled about in an overstuffed corner of the family room, enthusiastically lobbing suggestions, encouragement, and exasperation towards the designated driver who was desperately trying to simultaneously navigate the game’s pitfalls and keep up with the endless, crescendo-ing advice at his back. The driver was usually me, as the family’s tech guru (and as the guy most willing to suffer the slings and arrows of outraged puzzle solvers ignored).

Fun, fun times.

The Sierra and LucasArts games were family favorites, particularly the “King’s Quest” and “Monkey Island” series. But the unequivocally crown jewels of the Susanka Gaming Experience were most emphatically the pair of Cyan puzzlers: Myst and Riven. (My wife even played them with us. Before she was my wife. So there’s a whole lot of family history wandering through their digital halls.)

It’s easy to see why the games lent themselves to the group-solve format: they were hard. Really hard. And they rewarded patience, perseverance, perspicacity, and (I’ll admit it) a whiff of obsession. All traits that are occasionally found in a single individual — especially that last one — but which are far more commonly found in a group with a common goal. Many hands are better than one, as they say. And many heads make light work. And also light

As you can see, Cyan was a beloved company in my childhood home, and Robyn and Rand Miller and their WA-cohorts fueled many hours of family fun. And while they fell upon leaner times in the intervening years, they always held a place of especial prominence in my gaming heart. (Why, yes. I did write a lengthy letter to the Miller Brothers in which I detailed why exactly they would want to hire a teenager without a lick of programming or game-building experience. And no, I did not send it.)

Oh, and one more thing: They’re back!

Oh.

My.

WORD!

Ob`duc´tion, n.1. The act of drawing or laying over, as a covering.

Obduction is an all-new, real-time, first-person adventure that harkens back to the spirit of Cyan’s earlier games Myst and Riven. Obduction resurrects that incredible feeling of suddenly finding yourself in the middle of a new world to explore, discover, solve, and become part of.

I had no idea this was even being discussed, and the rush of triggered memories almost bowled me over. That spinning logo was enough to snap me back to those fun-filled days with a speed and a violence that still surprises me, and I spent most of last night (and early this morning) feeling like a kid again. A kid at Christmas.

Obduction’s experience supplies what every good storyteller does: a very personal window into a much larger world. Obduction begins with… well… an abduction – your abduction. On a crystal clear, moon-lit night, a curious, organic artifact drops from the sky and inexplicably whisks you away across the universes to who-knows-where (or when, or why).

…

Simply put, Kickstarter is a way for us to deliver a stunning experience that doesn’t empty your pocketbook, while keeping us independent enough to make choices that a publisher might not understand. (Like we did with Myst 20 years ago.)

Now, I don’t really understand Kickstart. But the project’s kicked up about $50,000 in backing since I opened that link this morning, and it’s sitting somewhere in the mid-$300,000 right now. So I’m guessing things are going well.  Yes, I realize that “mid-to-late 2015” is nowhere close to “now,” but I can’t focus on that at the moment. I’m too busy rounding up chairs for my living room.

The boys won’t even know what hit ’em.

Attribution(s): All logos (logii?), artwork, publicity images, and stills are the property of Cyan, Inc. and all respective creators and/or distributors and are intended for editorial use only.

Family

Quodlibets

Previous Post



October 17, 2013

Walking with "Aguirre"

Next Post



October 22, 2013 Clash of the Cultural Titans


Browse Our Archives

Select a Category Art Baseball Faith Family Lenten Music Movies Music No Commentary Necessary Parked By the Jukebox Photography Politics Quodlibets Streaming Video Suggestions Summa Short Films Television The Man Behind the Booth Through a Lens, Darkly

Select a Month December 2015 November 2015 October 2015 September 2015 August 2015 July 2015 June 2015 May 2015 April 2015 March 2015 February 2015 January 2015 December 2014 November 2014 October 2014 September 2014 August 2014 July 2014 June 2014 May 2014 April 2014 March 2014 February 2014 January 2014 December 2013 November 2013 October 2013 September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 July 2012 April 2012 March 2012 February 2012 November 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010


Follow Us!

Follow Us on Facebook Follow Us on Twitter



TAKE THE

Religious Wisdom Quiz

What year did the Great Schism occur, splitting the Eastern and Western churches?

Select your answer to see how you score.

1517 AD 325 AD 1054 AD 500 AD

Related posts from Summa This, Summa That

Catholic

"The time has come," the Walrus said, "to...

Summa This, Summa That

Catholic

No Commentary Necessary — Théo Sanson, Walking On...

Summa This, Summa That

Catholic

Going To Space With xkcd (And Ten Hundred...

Summa This, Summa That

Catholic

This Week's Suggestion -- "Lilo & Stitch" --...

Summa This, Summa That

TRENDING AT PATHEOS Catholic

Rejecting Doom: Christian Hope And Human Action

Christianity is a religion of hope. We are to have hope and...

It’s What Comes From Within Which Matters

One of the most difficult things for us to understand is why...

Why I Choose the Eucharist Over the Sermon

Choose the Eucharist, Not the Sermon What are we supposed to get...

5 Design Elements Found in Spiritually Rooted Homes

Putting Spirituality Into Home Decor Our homes are more than our living...

Credo: A Story of God Told with the...

About 10 years ago, I began to imagine a personal "Credo" that...

The Anatomy of Divine Revelation in Catholic Thought

The claim that God has made Himself known to human beings is...

view all Catholic blogs

Patheos on Facebook Patheos on YouTube

Ad-Free & Subscriber Log-In Subscription Support

Copyright 2008-2026, Patheos. All rights reserved.

Subscription Support Ad-Free & Subscriber Log-In

Follow Patheos Patheos on Facebook Patheos on YouTube