{"id":167,"date":"2024-04-24T21:32:02","date_gmt":"2024-04-25T04:32:02","guid":{"rendered":"https:\/\/www.patheos.com\/blogs\/crossandculture\/?p=167"},"modified":"2024-06-05T18:07:50","modified_gmt":"2024-06-06T01:07:50","slug":"interview-with-creator-of-open-world-bible-video-game","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/crossandculture\/2024\/04\/interview-with-creator-of-open-world-bible-video-game\/","title":{"rendered":"Interview With Creators Of Open World Bible Video Game"},"content":{"rendered":"\n<\/head>
Gameplay screenshot from Gate Zero<\/figcaption><\/figure>\n<\/p>
Video games are now the highest-grossing form of entertainment in the world, bringing in more money than the film, literary, and music industries\u2026 combined. And while some have pushed back and balked at the success of this medium, ultimately it makes sense as to why it\u2019s captured the attention, even devotion, of billions around the world. Video games have all the elements of great art, combining storytelling, acting, music, and visual art in a work that doesn\u2019t just let the viewer passively behold it (like other mediums), but actually invites the viewer to step inside and take on an active role by playing.<\/p>\n
Video games began with simple concepts and limited graphic capability that had the player bouncing balls or running side to side across a 2D screen. But in the decades since their inception, they have evolved into stunning pieces of art with life-like graphics to marvel at, boundless worlds to explore and highly intricate stories where the players\u2019 choices affect the actual narrative. Many genres have utilized this medium, from post-apocalyptic to dystopian, to action, to spy thriller, and even to romance. But unlike so many of the other artistic and entertainment mediums, like music, literature, and film, there\u2019s one genre that hasn\u2019t often been explored within the world of video games: faith.<\/p>\n
I had the pleasure of digitally sitting down with and interviewing Community Manager, Eunice Lenk, who is a part of the team led by studio head Arve Solli, at BCC Media, that has helped the rollout of the very first open-world Bible game, Gate Zero.<\/a> The game puts players into a beautifully rendered, first-century Judea and invites them to step into, explore, and live out the stories from The New Testament.<\/p>\n