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Christ and Pop Culture

Games

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October 2011

October 25, 2011

Podcast #102: War, Violence, Videogames, and Battlefield 3's Lack of Casualty

Three CaPC editors discuss the nature of virtual war, violence, and bloodshed. Plus, a crimson-hued...

October 25, 2011

When Games Matter: PayDay: The Heist and Virtual Crime

"If we were to replace PayDay's security guards and law enforcement officers with mindless zombies...

October 24, 2011

Videogames, Bibles, and Beer: An Interview with Game Church

We discuss videogames, the gospel, and methodology with the founder of a controversial new ministry.

October 18, 2011

When Games Matter: What I Learned about Counseling from Sideway: New York

"Such counsel overwhelms people and does more harm than good. . . . Believe it...

October 11, 2011

When Games Matter: Controlling Horror in the Rise of Nightmares

". . . there is very little in our lives that we have complete control...

October 04, 2011

When Games Matter: Leedmees, Kinect, and Creativity

"Leedmees requires patience, foresight, balance, and teamwork. Its a game of both body and mind."

September 2011

September 27, 2011

When Games Matter: Kinect, Community, Ninjas, and Fruit

"Cultivating community takes many shapes--I never would have thought it would involve furiously chopping digital...

September 20, 2011

When Games Matter: Deus Ex and Its Dirty Trick

". . . the more heavily a game relies on story, the more careful that...

September 13, 2011

When Games Matter: Civilians in War Games

"... games like Battlefield play like just another shooter where war is fun. To me...

September 06, 2011

When Games Matter: Choice and Boss Battles in Deus Ex: Human Revolution

"For a game predicated on choice to remind me that choice is a privilege seemed...

August 2011

August 30, 2011

When Games Matter: Human Revolution and Flawed Design

Is there a time when a design choice in game nearly ruined the experience for...

August 30, 2011

Virtual Scapegoats: Getting to the Truth About Videogame Violence

Are videogames to blame for our violent tendencies?

August 23, 2011

When Games Matter: Trauma, Art, and Learning Empathy

"I felt for her loss, I felt I understood her pain and wanted to help...

August 16, 2011

When Games Matter: Video Game Violence and Its Frequent Lack of Self Awareness

". . . its almost as if the game itself is serving as sort of...

August 16, 2011

Interview: El Shaddai's Daring Origins

What possessed Ignition to make a game about the fall of the angels, the flood,...

August 09, 2011

When Games Matter: Bastion, History, and Learning from Our Mistakes

"... but changing history cannot actually make the world a better place--to do that you...

August 02, 2011

When Games Matter: The Imaginative World of Insanely Twisted Shadow Planet

"I no longer possess the vivid imagination I had as a child, but games like...

July 2011

July 26, 2011

When Games Matter: The Tragic Amoral World of Far Cry 2

"FC2 is a game of non-stop survival, it rarely gives you the time to stop...

July 19, 2011

When Games Matter: Shadow of the Colossus and the Truth About Violence

" . . . agency free from responsibility only leads to disillusionment."

July 14, 2011

Play in Process: Is Ms. Splosion Man Sexist?

"No one leaves Ms. Splosion Man assuming that women must really like shoes - they...

July 12, 2011

When Games Matter: Frozen Synapse and The Humility of Allowing Defeat

"I haven't submitted a turn in quite some time because of my own pride. I...

July 05, 2011

When Games Matter: The Silly Side of a Serious Game

"Its worse than all those cheesy Jean Claude Van Damme or Steven Seagal movies you...

July 05, 2011

Portal 2: You Monster

How Portal 2's characters raise questions about freewill and the bondage of ideologies.

June 2011

June 28, 2011

When Games Matter: Words With Friends and My Mom

" ... I think I will be playing Words with Friends against my mom for...

June 23, 2011

Play in Process: Kinect and Self Image

"Most Kinect games force you to play in a vacuum, with only yourself on the...

June 21, 2011

When Games Matter: Child of Eden and Sharing the Single Player Experience

"Most of the time Nathan and I play competitive Halo matches shooting people and blowing...

June 14, 2011

When Games Matter: "The Equalizer"

"It wasn't to be, but we won't soon forget the equalizer and the determination with...

June 09, 2011

Play in Process: The Art of Betrayal in Shadows Over Camelot

"I have to make the following case: I'm not a traitor, I'm just stupid."

June 02, 2011

Play in Process: Frozen Synapse

"I was naive, blind, thoughtless."

May 2011

May 31, 2011

When Games Matter: Was that Supposed to Happen?

"I grab him by the shirt and throw him down, he fell over and slipped...

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