Patheos

BuddhistCatholicContemplativeEvangelicalGeneral ChristianHinduJewishLatter-day SaintMuslimNew VisionsProgressive Christian

Beliefs

Topics

Columnists

Resource Library

Research Tools

Video

Podcasts

Thought Readers

Faith In Media Tracker

Newsletters

Ad-Free & Subscriber Log-In Subscription Support

Patheos

Ad-Free & Subscriber Log-In Subscription Support

Follow Patheos Patheos on Facebook Patheos on YouTube

Christ and Pop Culture

The Candy Crush Saga Addiction

Last updated on: July 31, 2013 at 9:30 am   by Erin Straza

The Candy Crush Saga Addiction 2013-07-31T09:29:45-06:00 Erin Straza

LOGO Patheos Explore the world's faith through different perspectives on religion and spirituality! Patheos has the views of the prevalent religions and spiritualities of the world.

The first time I played Candy Crush Saga (henceforth, “CCS”), I was hooked. Maybe it was the concept—a Bejeweled/Candy Land hybrid. Or perhaps it was the candy—I’m all about sweets. But my fun came to an end when I got stuck on Level 50-something—and it looked like I would need to buy some extra boosters to move forward. Frugality won out over sweets in this instance, and I decided my candy crushing days were done.

The ever-enticing sprinkle-topped doughnut charm.

Gaming analysts would say my stint as a candy crusher was due to something more: A strategically designed game that draws users with its free-to-play model, hooks them with highly satisfying level-by-level play, and then owns them with coercive monetization—a currency model in the form of credits or gems for buying boosters and charms that let you advance when you are stuck (say, at Level 50-something). Candy Crush Saga’s use of coercive monetization is working, having captured a whopping 6,772,996 daily users (and another 100,000 added daily) and earning an estimated $632,867 a day.

How does a free game bring in earnings like that? According to a report by Rebecca Greenfield posted at The Atlantic Wire, “These companies hire psychologists to build ‘sticky’ games that the consumer will spend as much money and time as possible on them.” My resistance to purchasing Color Bombs ($.99), Wrapped and Striped Candies ($1.99), and Coconut Wheels ($3.99) to conquer new levels proves I am not the sort of player CCS was designed for.

Games like CCS depend upon whales: people who become so committed—addicted, perhaps?—to continuing the game that they will spend hundreds, even thousands, of dollars. Greenfield’s report explains:

“The spending sounds like its tied to some sort of addiction — for these people it’s not about winning, per se. Kyle, for example, was hoping to get a certain ‘keys’ in the hopes of getting a specific, “unusual” item that he just liked. Chris said he did it just to ‘feel a bit richer’ than I really am. ‘I might have an older car and a bit of a run down apartment, but online I’ve got all this nice swag that lots of people aren’t willing to spend on. It’s a nice way to make yourself feel special.’ “

Is this simply brilliant marketing by gaming designers or is it an unethical targeting of those with addiction-prone personalities? The question isn’t new but with CCS’s recent widespread popularity, the discussions have raged once again.

Image: Candy camerakarrie via Flickr (CC BY 2.0).jpg

As with most entertainment options, moderation is needed for healthy enjoyment and proper life balance. Some people, however, are unable to monitor themselves. Just as some people drink too much alcohol, eat too many sweets, and gamble to the last dime, some people will pay to play Candy Crush Saga until they can’t cover their mortgage.

As much as this concerns me, I can’t pin the blame on CCS. When I read of the whales who are addicted to games like CCS and have lost all rational thought, I see the telltale signs of the Fall. CCS offers us what we so desperately lack—a sense of achievement and purpose. It is easy in the moment of play to think that we must pay to earn higher CCS status and to keep the adventure alive so we don’t miss its dose of achievement and purpose.

Saint Augustine was right in saying that we were formed for God, and our hearts are restless until they find rest in Him. Gaming—among other self-soothing distractions—offers a sort of temporary rest for the demons that plague our souls. Apart from God, it’s no wonder we pay to play games that are otherwise free; it’s no wonder we risk everything to earn a bit of status.

Like all pseudo-soothers, CCS gives a ready entry for Gospel conversations: through this game, we see the human heart’s great need for something greater than fleeting feats found in a virtual candy land.

Games

General Culture

Of the Moment

Candy Crush Saga

gaming addiction

Previous Post



July 31, 2013

The Church Failed Millennials, Just Not In the Way You Think It Did

Next Post



July 31, 2013 ELSEWHERE: Our Digital Soap Opera


Browse Our Archives

Select a Category Asides Elsewhere Featured Film Games General Culture Headline Literature Music Of the Moment Podcast Politics RetroPost Sports Technology Television Uncategorized Viral

Select a Month February 2014 January 2014 December 2013 November 2013 October 2013 September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 November 2008 October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007




TAKE THE

Religious Wisdom Quiz

I told my daughter-in-law to uncover a man's feet and lie down at the threshing floor. Who am I?

Select your answer to see how you score.

Bathsheba Naomi Rebekah Ruth

Related posts from Christ and Pop Culture

Evangelical

CAPC Podcast #4: Hot Pockets, Steven Furtick's Elevation...

Christ and Pop Culture

Evangelical

Introducing: Christ and Pop Culture, The Podcast

Christ and Pop Culture

Evangelical

Olympic Metaphors and Marriage

Christ and Pop Culture

Evangelical

Authenticating Ourselves to Death

Christ and Pop Culture

TRENDING AT PATHEOS Evangelical

How the author of the world's best hymn...

I've been working with John Newton for a while now. This makes...

Psalm 130 | Lectio Divina

Long before this Lectio Divina, Psalm 130 - the song - started...

What About the Trees? Another Living Parable

After I finished writing the last article about falling leaves as a...

Why Classical Education Is a Conversation, Not a...

Come and Read: Joy in Classical Education When I was a little...

Falling Leaves: A Living Parable on Letting Go

I’ve spent the vast majority of my life in the southeast corner...

What Happened at Cornell?

Cornell University has received a great deal of negative publicity and intense...

view all Evangelical blogs

Patheos on Facebook Patheos on YouTube

Ad-Free & Subscriber Log-In Subscription Support

Copyright 2008-2026, Patheos. All rights reserved.

Subscription Support Ad-Free & Subscriber Log-In

Follow Patheos Patheos on Facebook Patheos on YouTube