Patheos

BuddhistCatholicContemplativeEvangelicalGeneral ChristianHinduJewishLatter-day SaintMuslimNew VisionsProgressive Christian

Beliefs

Topics

Columnists

Resource Library

Research Tools

Video

Podcasts

Thought Readers

Faith In Media Tracker

Newsletters

Ad-Free & Subscriber Log-In Subscription Support

Patheos

Ad-Free & Subscriber Log-In Subscription Support

Follow Patheos Patheos on Facebook Patheos on YouTube

Christ and Pop Culture

Blurring the Lines Between Video Games and Reality May Not Always Be a Bad Thing

Last updated on: November 5, 2012 at 8:00 am   by Jason Morehead

Blurring the Lines Between Video Games and Reality May Not Always Be a Bad Thing 2012-11-04T10:59:28-07:00 Jason Morehead

LOGO Patheos Explore the world's faith through different perspectives on religion and spirituality! Patheos has the views of the prevalent religions and spiritualities of the world.

In recent years, there has been considerable discussion regarding the deleterious effects of video games. Studies have linking them to various negatives, including increased levels of hostility and aggression, poor sleep and obesity, and even reckless driving. And that’s not even taking into consideration claims by folks like Mark Driscoll that video games are bad from a spiritual perspective. Indeed, it often feels like there’s this tacit understanding, even among gamers, that playing video games is like playing with fire: you need to be really careful, or else you could get burnt… badly.

Which, perhaps, explains why I found this recent CNN article about Marcus Dickinson so fascinating. Dickinson is a hardcore gamer, specifically of EVE Online, a sci-fi MMORPG that requires you to create an avatar, an idealized in-game representation of yourself. Only, Dickinson’s avatar was a far cry from its creator in some significant ways.

When Marcus Dickinson first created his “EVE” character, Roc Wieler, the two had little in common. Roc was a retired colonel from the Minmatar tribes — a stoic, physically imposing disciplinarian. Dickinson was a 230-pound Canadian with an affinity for bacon.

The disparity became crystal clear to Dickinson while attending an EVE Online convention in 2009.

Walking into the convention, he didn’t feel like Roc. He felt like a stereotypical geek, surrounded by other stereotypical geeks.

“We were all just a bunch of pathetic losers,” Dickinson remembers. “We paid good money to fly all the way to Iceland and instead of enjoying Iceland, most of us spent all our time sitting around playing the video game we already played back home.”

“Something snapped inside me, and I realized I wasn’t being true to my brand. Why can’t I be this character? Why can’t I look like this? He acts and talks like me because he is me. I’m the one who gave him life.”

After returning home, Dickinson, inspired by the imaginary character that he created, rebooted his life. He began working out at the gym and living on a very strict diet… all in an attempt to remake himself in the image, so to speak, of his creation. And it’s been working: since beginning his regimen, he’s lost nearly 50 pounds and can dead-lift 450 pounds. What’s more, he’s turned Roc into a brand: he blogs from Roc’s viewpoint, records Roc-inspired music, and sells Roc-inspired paraphernalia. He even tries to live according to a philosophy that might be espoused by Roc, aka “Roc’s Rules”.

As weird as this might sound — and even Dickinson admits that it’s kind of “schizophrenic” — is this, from a more pragmatic standpoint, any different than how many people seek to improve themselves? I would surmise that most people have an idealized vision of themselves in mind that inspires them to hit the gym, live healthier, etc. In Dickinson’s case, his idealized version is simply “fleshed out” a bit more because it happens to be a video game character.

Dickinson’s story reminds me of Darkon, a fascinating and enjoyable documentary about a group of live-action role players. The movie explores the ways in which the players’ in-game characters have affected their real-life selves. In some cases, the effects weren’t great, with some players feeling increased amounts of dissatisfaction and restlessness. However, in other cases, the effects were quite positive. One player explained how commanding forces in the game shaped and honed his managerial skills at work. In one particularly moving scene, a player discussed how entering into an in-game relationship was giving him the courage to finally talk to girls in real life.

Along with the aforementioned negatives, it may be tempting to simply write off video games as little more than escapism, as a way to turn off our brains and disengage from the real world. But as Dickinson’s story — and even Darkon, though it’s not specifically about video games — shows, the truth is a bit more complicated. And as video games grow in their verisimilitude, in their scope and depth, and in their ability to let players craft truly immersive and personal experiences, it’s only going to get more complicated. As a result, the lines between what is “virtual” and what is “real” may blend in some surprising ways.

But Marcus Dickinson might very well tell you that’s not necessarily a bad thing.

Photo via EVE Online.

Games

Of the Moment

eve online

fitness

Video Games

Previous Post



November 5, 2012

The Lost Women and Children of the Abortion Debate: A Pro-life Response to Walsh, Akin, and Mourdock

Next Post



November 5, 2012 How Crowd Funding Mimics the Early Church


Browse Our Archives

Select a Category Asides Elsewhere Featured Film Games General Culture Headline Literature Music Of the Moment Podcast Politics RetroPost Sports Technology Television Uncategorized Viral

Select a Month February 2014 January 2014 December 2013 November 2013 October 2013 September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 November 2008 October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007




TAKE THE

Religious Wisdom Quiz

Three of the four beasts from Daniel's vision are: a bear with three ribs in its mouth, a leopard with four wings and four heads, and a terrifying beast with iron teeth and ten horns. Which beast is missing?

Select your answer to see how you score.

A bull breathing fire A lion with eagle's wings A dragon with seven heads A ram with two sets of gilded horns

Related posts from Christ and Pop Culture

Evangelical

CAPC Podcast #4: Hot Pockets, Steven Furtick's Elevation...

Christ and Pop Culture

Evangelical

Introducing: Christ and Pop Culture, The Podcast

Christ and Pop Culture

Evangelical

Olympic Metaphors and Marriage

Christ and Pop Culture

Evangelical

The Kiddy Pool: All in the Olympic Family

Christ and Pop Culture

TRENDING AT PATHEOS Evangelical

The REST of Your Life: A Creative Wrestles...

This week I had a conversation with a good friend from church....

How the author of the world's best hymn...

I've been working with John Newton for a while now. This makes...

Psalm 130 | Lectio Divina

Long before this Lectio Divina, Psalm 130 - the song - started...

What About the Trees? Another Living Parable

After I finished writing the last article about falling leaves as a...

Why Classical Education Is a Conversation, Not a...

Come and Read: Joy in Classical Education When I was a little...

What Happened at Cornell?

Cornell University has received a great deal of negative publicity and intense...

view all Evangelical blogs

Patheos on Facebook Patheos on YouTube

Ad-Free & Subscriber Log-In Subscription Support

Copyright 2008-2026, Patheos. All rights reserved.

Subscription Support Ad-Free & Subscriber Log-In

Follow Patheos Patheos on Facebook Patheos on YouTube