Patheos

BuddhistCatholicContemplativeEvangelicalGeneral ChristianHinduJewishLatter-day SaintMuslimNew VisionsProgressive Christian

Beliefs

Topics

Columnists

Resource Library

Research Tools

Video

Podcasts

Thought Readers

Faith In Media Tracker

Newsletters

Ad-Free & Subscriber Log-In Subscription Support

Patheos

Ad-Free & Subscriber Log-In Subscription Support

Follow Patheos Patheos on Facebook Patheos on YouTube

Christ and Pop Culture

When Games Matter: My Brother and How SOCOM US Navy Seals Brought Us Closer

Last updated on: March 29, 2011 at 12:01 pm   by Drew Dixon

When Games Matter: My Brother and How SOCOM US Navy Seals Brought Us Closer 2011-03-29T12:01:08-06:00 Drew Dixon

LOGO Patheos Explore the world's faith through different perspectives on religion and spirituality! Patheos has the views of the prevalent religions and spiritualities of the world.

When Games Matter is a weekly exploration by Drew Dixon of meaningful moments in games. Operating under the assumption that games do in fact matter, Drew seeks to highlight those moments that have much to say to say about who we are and the world we live in.

Growing up my brother and I were always really close. When I was young, I wanted to do everything he did and most of the time he would let me. We played all kinds of games together–cowboys and Indians, ninjas, and of course war (of all kinds but usually we were fighting the nazis).  My brother and I were always on the same team and it was a blast playing with him. We also played videogames together: Zelda, Mario, Contra, Double Dragon just to name a few. These videogames never replaced the imaginary games we’d play, in fact if anything they gave us more ideas. I thought he was the coolest and I still do–my brother is a great guy.  As we grew older and my brother left home to go the University of Oklahoma our relationship changed. Mostly because of distance but also because we were just older and our interests were changing.  For better or worse, it just wasn’t the same any more.

When my brother finished college, he moved to Chicago for a job as a regional manager for a fuel company.  He was out on his own with few friends and little to do other than work.  At some point during this time, my brother bought a Playstation 2 and SOCOM: US Navy Seals and began to play fairly regularly. When he asked me to play with him online, I immediately went to the store and bought the game. I didn’t have anything to consider–it was an opportunity to spend time with my brother.

When we first started, we would play on the same team against random opponents online. We were terrible and we lost a lot of matches but it didn’t matter. We had headsets so we could talk to each other as we played, we would work together planning our attacks and warning each other of potential threats. It was like we were kids again fighting to save the world from Nazi invasion. My brother and I were connecting again, in our game sessions we would talk about all kinds of things but mostly we would laugh and commiserate about how terrible we were.

We each had good friends who played the game and eventually we started playing 2 v 2 private matches. These were epic matches. My brother’s friend was really good and SOCOM is not like other shooters which allow you to respawn into the level each time you die.  In most SOCOM matches, when you died, you had to wait until the game was over and a new match began to get back in.  This made every movement feel important.  It required team work, vision, and strategy.  It didn’t necessarily matter who was the most dexterous with a PS2 controller, what matter was who was sneakier and smarter.  My favorite mode required one team to sneak into the other’s base, set a bomb to detonate, and then escape.  You couldn’t make any mistakes along the way or you were sure to lose.

Our SOCOM matches were intense. It was the team with the best strategy that most often won–you had to work with your teammate or you were sure to be watching the rest of the game as a spectator and leaving your teammate out to dry. These games felt epic–partly because of the way SOCOM was designed and partly because I was playing with my brother. Sadly my brother no longer plays videogames very much but I am glad he did if only for a short time. I don’t ever want to forget what it was like growing up playing games together.

Asides

Games

brother

Community

Family

online gaming

Playstation 2

SOCOM US Navy Seals

When Games Matter

Previous Post



March 29, 2011

Rock N' Soul: Amos Lee, The Power of Music, and The Near Gospel Truth

Next Post



March 29, 2011 Lost Again: White Rabbit and House of the Rising Sun


Browse Our Archives

Select a Category Asides Elsewhere Featured Film Games General Culture Headline Literature Music Of the Moment Podcast Politics RetroPost Sports Technology Television Uncategorized Viral

Select a Month February 2014 January 2014 December 2013 November 2013 October 2013 September 2013 August 2013 July 2013 June 2013 May 2013 April 2013 March 2013 February 2013 January 2013 December 2012 November 2012 October 2012 September 2012 August 2012 July 2012 June 2012 May 2012 April 2012 March 2012 February 2012 January 2012 December 2011 November 2011 October 2011 September 2011 August 2011 July 2011 June 2011 May 2011 April 2011 March 2011 February 2011 January 2011 December 2010 November 2010 October 2010 September 2010 August 2010 July 2010 June 2010 May 2010 April 2010 March 2010 February 2010 January 2010 December 2009 November 2009 October 2009 September 2009 August 2009 July 2009 June 2009 May 2009 April 2009 March 2009 February 2009 January 2009 December 2008 November 2008 October 2008 September 2008 August 2008 July 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007




TAKE THE

Religious Wisdom Quiz

Which Christian principle is in "Do unto others as you would have them do unto you"?

Select your answer to see how you score.

Keep to yourself The Golden Rule Never forgive Always judge

Related posts from Christ and Pop Culture

Evangelical

‘Tearaway,’ Tolkien, and the Role of Sub-Creation

Christ and Pop Culture

Evangelical

Eulogy for a Video Game Box Artist

Christ and Pop Culture

Evangelical

5. Gone Home: "To be Fearful, Alone, and...

Christ and Pop Culture

Evangelical

22. Cart Life: "I Wanted to Make a...

Christ and Pop Culture

TRENDING AT PATHEOS Evangelical

The REST of Your Life: A Creative Wrestles...

This week I had a conversation with a good friend from church....

How the author of the world's best hymn...

I've been working with John Newton for a while now. This makes...

Psalm 130 | Lectio Divina

Long before this Lectio Divina, Psalm 130 - the song - started...

What About the Trees? Another Living Parable

After I finished writing the last article about falling leaves as a...

Why Classical Education Is a Conversation, Not a...

Come and Read: Joy in Classical Education When I was a little...

What Happened at Cornell?

Cornell University has received a great deal of negative publicity and intense...

view all Evangelical blogs

Patheos on Facebook Patheos on YouTube

Ad-Free & Subscriber Log-In Subscription Support

Copyright 2008-2026, Patheos. All rights reserved.

Subscription Support Ad-Free & Subscriber Log-In

Follow Patheos Patheos on Facebook Patheos on YouTube