{"id":5481,"date":"2024-06-12T03:09:52","date_gmt":"2024-06-12T09:09:52","guid":{"rendered":"https:\/\/www.patheos.com\/blogs\/allsetfree\/?p=5481"},"modified":"2024-06-10T15:19:52","modified_gmt":"2024-06-10T21:19:52","slug":"why-we-love-stardew-valley","status":"publish","type":"post","link":"https:\/\/www.patheos.com\/blogs\/allsetfree\/2024\/06\/why-we-love-stardew-valley\/","title":{"rendered":"Why We Love STARDEW VALLEY"},"content":{"rendered":"\n<\/head>
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For those not familiar with the title, Stardew Valley<\/em><\/a> is a cozy farm simulator that has been played and enjoyed by millions of adoring fans across multiple gaming systems since 2016. Not unlike Harvest Moon<\/em> which came decades prior, Stardew Valley<\/em> puts the character in charge of a farm that has seen better days, but one still brimming with potential. Over time, the player can decide how they will imagine their new home and how much (or little) to interact with the townspeople who live close by.<\/p>\n
Recently, we have seen the release of countless other games which fall into this same genre; but none have quite had the same impact as Stardew Valley<\/em>. One reason for this is the game\u2019s unique setup. Yes, there are cute, not-so-unique elements littered throughout The Valley\u2013ducks, pigs, sheep, cows, chickens, rabbits, songbirds, and even friendly bears in the woods<\/a>\u2013but what sets this game apart is the true to life somberness<\/em> woven throughout all involved in the story.<\/p>\n
To start, the player begins where all adventures find their genesis (at least according to Joseph Campbell): the call to adventure. Having been burned out by the daily nine to five grind, the player leaves their cubicle after being gifted a rural farm by their now deceased grandfather. Expecting nothing more than to escape the harsh reality of city life, the player is eager to tuck away into a cozy corner of the world and putter around in the garden (kind of a boring adventure, if you ask me!). However, they quickly find that that is not going to be the case. The farm is a mess. Weeds abound. Fallen branches and breakable stones litter the landscape, while some materials are simply too difficult to break with your current array of less than ideal hand tools.<\/p>\n
As time goes by, you eventually gain the instruments and skills to take care of these roadblocks, typical of all RPGs and life simulators. There is a leveling up system, as well as ways to improve your tools, machines, and other necessary implements. But for as many similarities as this game has to other titles like it, there are a number of unique features that, I\u2019ll argue, assist players in becoming better versions of themselves.<\/p>\n
It is for these reasons we love Stardew Valley<\/em> so damn much.<\/p>\n